Critical Analysis of Consumer Protection in “Lootbox” Virtual Transaction System in Indonesia

  • Dende Ratna Sari Marinah Program Studi Magister Ilmu Hukum Universitas Mataram
  • Ardi Krisna Wardana Program Studi Magister Ilmu Hukum Universitas Mataram
  • Baiq Vatriana Sasa Wisesa Program Studi Magister Ilmu Hukum Universitas Mataram
  • Fradisti Reta Ikasari Mediana Program Studi Magister Ilmu Hukum Universitas Mataram
  • Mas'adah Mas'adah Program Studi Magister Ilmu Hukum Universitas Mataram
Keywords: Consumer Protection, Lootbox, Regulation

Abstract

Purpose of this research is to determine consumer protection regulation for virtual (Lootbox) transactions in Indonesia. The research method is normative legal studies. Results of the study is that virtual transactions are easily carried out, such as loot box virtual transactions that is affected to financial loss for both consumers and countries. Regulations that have made by several countries need to be further analyzed and examined in order to be implemented and regulated as in the country of Belgium issuing rules that require the (Lootbox) to be banned or be subjected to sanctions for violations of the Gambling Law in that country. So that Indonesia should make (Lootbox) regulation even though the regulation is unspecified in KUHP and Bill of Act on Electronic Information and Transaction that can make consumers protection is more guaranteed.

References

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Amirudin Dan Zainal Asikin.(2020). Pengantar Metode Penelitian Hukum, Jakarta: PT. Raja Grafindo Persada.

Janus Sidabalok. (2010). Hukum Perlindungan Konsumen Di Indonesia. Bandung :PT.Citra Aditya Bakti

Kurniawan. (2017). Hukum Perlindungan Konsumen. Mataram: Pustaka Bangsa

Rahman Agus Ramadhan. (2015). Perlindungan Hukum Terhadap Pengguna Jasa Provider Seluler Sebagai Konsumen atas Promo Yang Dikeluarkan Oleh Pelaku Usaha Melalui Media Iklan Di PT. Indonesai Satelite (Skripsi). Purwokerto :Universitas Jenderal Soedirman.

World Wide Web:
Article 2, 1° of the Act of 7 May 1999 on Games of chance, betting, gaming establishment and the protection of players as amended by the Act of 10 January 2010

Article 4 of the Gaming Act
https://neogaf.com/threads/china-to-force-online-games-with-loot-boxes-publicly-announce-item-probabilities.1323027/
Published
2020-10-23